Principal Level Designer
Location
United States
Posted
39 days ago
Salary
Not specified
Job Description
Role Description
Bad Robot Games is looking for a Principal Level Designer to utilize their expertise and help us ship 4:LOOP. As a Principal Level Designer, you will be at the center of multiple disciplines working together to make our levels polished and fun to play.
- Own gameplay-focused design work for combat maps
- Work with Designers, Artists, Engineers, Animators, and our Narrative team to create compelling environments that reflect the game's creative vision
- Build and implement layouts using set game metrics with Unreal Engine
- Work in Unreal Blueprints
- Help maintain consistent navmesh and gameplay metrics throughout our levels
- Prioritize well, meet project deadlines, and communicate progress clearly and frequently
- Present design ideas, receive feedback, and adjust accordingly with rapid iteration
- Playtest and iterate on implemented levels to polish
- Help drive external/outsourced level development
- Implement level design assets across all areas of the game, collaborating to ensure that levels are implemented appropriately in the game engine by internal and external collaborators
Qualifications
- A portfolio with a strong sense of scale, pacing and spatial design
- Experience working on a multiplayer shooter title and an understanding of shooter gameplay mechanics
- 10+ years of Level Design experience with at least one shipped game in Unreal Engine
- Expertise using 3D design packages such as Maya, Blender, or 3DS Max
- Deep understanding of shooter combat design
- Expertise with Unreal Engine & Blueprints
- Experience working with Outsource teams to achieve excellent environments and level design
- Ability to improvise and creatively solve problems in collaboration with other artists and designers
- Self-motivated and able to work independently and take initiative
Requirements
- All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
Benefits
- Annual Salary Range: $180,000 - $210,000
- Our ranges are based on California market rate regardless of work location in the US.
Job Requirements
- A portfolio with a strong sense of scale, pacing and spatial design
- Experience working on a multiplayer shooter title and an understanding of shooter gameplay mechanics
- 10+ years of Level Design experience with at least one shipped game in Unreal Engine
- Expertise using 3D design packages such as Maya, Blender, or 3DS Max
- Deep understanding of shooter combat design
- Expertise with Unreal Engine & Blueprints
- Experience working with Outsource teams to achieve excellent environments and level design
- Ability to improvise and creatively solve problems in collaboration with other artists and designers
- Self-motivated and able to work independently and take initiative
- All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
Benefits
- Annual Salary Range: $180,000 - $210,000
- Our ranges are based on California market rate regardless of work location in the US.
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