We believe that everyone should work in an environment free from discrimination and harassment. All applicants will be treated fairly and judged solely on their merits. Our recruitment process is open, honest, and fair.
Staff Product Designer
Location
United States + 1 moreAll locations: United States, Canada
Posted
24 days ago
Salary
Not specified
No structured requirement data.
Job Description
Role Description
As Staff Product Designer, you’ll be the principal hands-on designer for our creation suite. You will own end-to-end user experience— from early research and prototyping through polished, pixel-perfect interfaces—across image, video, 3D, and audio workflows. You’ll partner with Product, Engineering, and Customer Success to translate game-studio pain points into elegant, intuitive tools that feel “built for artists.” This is a senior individual-contributor (IC) role with company-wide impact: you’ll set design quality bars, evolve our design system, and mentor other designers as the team grows.
- Lead product design for flagship features—concept sketches, user flows, wireframes, high-fidelity mocks, and interactive prototypes.
- Drive artist-centric research: plan studies, run interviews, synthesize insights, and turn findings into clear action.
- Shape our design system (components, patterns, tokens) to keep experiences cohesive across web and desktop surfaces.
- Collaborate tightly with VP of Product & VP of Engineering to scope MVPs, validate interaction models, and refine in iterative releases.
- Champion accessibility & craft—ensure every interaction feels fast, delightful, and inclusive.
Qualifications
- 7+ years of product/UX design with at least 2 years designing complex creator or B2B SaaS tools.
- A portfolio demonstrating shipped, production-ready experiences (bonus if you have experience building for conversational models).
- Mastery of Figma, Storybook, and Material UI (or equivalent), rapid prototyping, and design-system thinking.
- Fluency in user-centered research methods and ability to translate research into strategic product decisions.
- Proven track record collaborating with cross-functional partners in an agile, fast-moving startup environment (bonus if you have worked closely with startup user acquisition testing).
- Excellent written and spoken English; you can articulate design rationale to artists, engineers, and executives alike.
Requirements
- Experience with generative-AI, UA Ads, game-art pipelines, or game art tools (e.g., Unreal, Unity, Blender).
- Experience designing conversational interfaces with AI agents.
- Experience in designing realtime collaborative experiences.
- Familiarity with Gaming, LiveOps, or Ad Tech.
Benefits
- Equity plan
- Competitive salary
- Laptop / equipment budget
Company Description
We believe that everyone should work in an environment free from discrimination and harassment. All applicants will be treated fairly and judged solely on their merits. Our recruitment process is open, honest, and fair.
Job Requirements
- 7+ years of product/UX design with at least 2 years designing complex creator or B2B SaaS tools.
- A portfolio demonstrating shipped, production-ready experiences (bonus if you have experience building for conversational models).
- Mastery of Figma, Storybook, and Material UI (or equivalent), rapid prototyping, and design-system thinking.
- Fluency in user-centered research methods and ability to translate research into strategic product decisions.
- Proven track record collaborating with cross-functional partners in an agile, fast-moving startup environment (bonus if you have worked closely with startup user acquisition testing).
- Excellent written and spoken English; you can articulate design rationale to artists, engineers, and executives alike.
- Experience with generative-AI, UA Ads, game-art pipelines, or game art tools (e.g., Unreal, Unity, Blender).
- Experience designing conversational interfaces with AI agents.
- Experience in designing realtime collaborative experiences.
- Familiarity with Gaming, LiveOps, or Ad Tech.
Benefits
- Equity plan
- Competitive salary
- Laptop / equipment budget
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