Job Description
Job Requirements
- Ideally 3+ years of experience in performance marketing across creative marketing / user acquisition / growth in B2C products (experience in FMCG, marketing agencies, or BIG-4/IB is an additional plus)
- Experience working with Meta Ads as a primary channel and a track record of real case results
- Understanding of how creative affects audience quality and top- and bottom-funnel behavior through metrics (CPM, CTR, CPA/CAC, LTV) — and ability to act on these
- Understanding of funnel capacity and relationships (audience — creative — funnel — product)
- High level of curiosity and a desire to research and deeply understand users’ jobs, pains and gains
- Ability to articulate thoughts clearly, defend positions with evidence and make independent decisions
- Creativity and ability to generate hypotheses based on competitive analysis, personal insights and business priorities
- Comfortable working at a fast pace and with high uncertainty
- Results-oriented and willing to take responsibility for outcomes, not just processes
- English level — Upper-Intermediate+
Benefits
- Competitive market compensation
- Strong, experienced and motivated team
- Unlimited opportunities for professional growth and networking
- Asymmetric career development opportunities
- Hybrid work format with offices in Kyiv, Lviv, or Warsaw, or fully remote
- Corporate benefits: meals, gym, health insurance, etc.
Related Guides
Related Categories
Related Job Pages
More 3D Artist Jobs
Senior Artist, VFX
Raid Base IncOur mission is to develop experiences that match the level of commitment and enthusiasm that connoisseur players put into the games they love. We are crafting an open-world, sandbox PvPvE game, in an original IP. We Believe • Our players are inherently social. • Players will build meaningful relationships and a name for themselves among allies and rivals. • Stronger bonds within the community are built when players cooperate to overcome adversity together. Our Commitments • As a game service, our development must evolve through a dialogue and partnership with our players. • Communities will include players from around the world, so our designs must reflect and represent diverse perspectives and considerations. We will build our development team accordingly as we grow from our core players. • Achievement and truly memorable experiences depend on the contrast between high highs and low lows in gameplay.
Create high-quality visual effects for a game, collaborating with a multidisciplinary team to meet gameplay and visual goals.
Motion Designer & Content Creator transforming visual storytelling at WEBTOON Entertainment
3D Generalist
CRAFTSMAN+Create, automate, innovate, and turn your creative needs into successful marketing.
Freelance 3D Generalist Animator with expertise in character and cinematic animation
Senior Visual & Motion Designer creating motion design systems for Adobe.