Unity 3D Artist/Generalist

3D Artist3D ArtistContractRemote

Location

United States + 18 moreAll locations: United States, Canada, Brazil, Colombia, Bahamas, Ecuador, Haiti, Jamaica, Panama, Peru, Chile, Bolivia, Plurinational State Of, Dominican Republic, Paraguay, Argentina, Guyana, Suriname, Uruguay

Posted

6 days ago

Salary

Not specified

No structured requirement data.

Job Description

This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more.

Role Description

We’re hiring a remote Unity 3D Artist / Generalist for a 6-month contract, with the possibility of longer-term work. In this role, you’ll work as part of our Creative team to create polished, game-ready 3D assets for interactive experiences. You’ll help turn concepts and references into optimized assets for use in real-time environments, including props, characters, and environments. This is a good opportunity for someone with a generalist mindset who enjoys working across different types of 3D art production.

  • Create 3D assets for interactive real-time environments, including props, characters, and environment pieces.
  • Take assets from concept or reference through modelling, texturing, and final game-ready delivery.
  • Produce optimized assets suitable for use in Unity and other real-time applications.
  • Contribute across a range of 3D art tasks, including hard-surface and organic modelling.
  • Support the Creative team by iterating on assets based on direction and feedback from the team lead.
  • Collaborate with artists, designers, and developers to ensure assets are visually strong, technically appropriate, and ready for implementation.

Qualifications

  • 2+ years of professional 3D art experience, or equivalent practical experience demonstrated through shipped projects, freelance work, or a strong portfolio.
  • Professional-level knowledge of a 3D modelling tool, with Blender strongly preferred.
  • Experience across a range of 3D modelling disciplines, including hard-surface and organic modelling for real-time applications.
  • Experience with end-to-end asset creation, from reference to textured, engine-ready visual assets.
  • Familiarity with Unity 2022 and newer versions.
  • Excellent communication skills. Fluent in both spoken and written English.
  • Must be located between UTC-5 and UTC+3.

Requirements

  • Experience with basic animation workflows.
  • Working knowledge of Substance tools.
  • Good working knowledge of Adobe Photoshop or other 2D editing software.
  • Working knowledge of video or audio editing tools.

Benefits

  • This position is entirely remote.
  • As a contractor, you will have a flexible, delivery-oriented schedule with ample opportunity for time off.
  • The salary range is between $32,000 to $36,000 USD per annum based on knowledge and experience.

Job Requirements

  • 2+ years of professional 3D art experience, or equivalent practical experience demonstrated through shipped projects, freelance work, or a strong portfolio.
  • Professional-level knowledge of a 3D modelling tool, with Blender strongly preferred.
  • Experience across a range of 3D modelling disciplines, including hard-surface and organic modelling for real-time applications.
  • Experience with end-to-end asset creation, from reference to textured, engine-ready visual assets.
  • Familiarity with Unity 2022 and newer versions.
  • Excellent communication skills. Fluent in both spoken and written English.
  • Must be located between UTC-5 and UTC+3.
  • Experience with basic animation workflows.
  • Working knowledge of Substance tools.
  • Good working knowledge of Adobe Photoshop or other 2D editing software.
  • Working knowledge of video or audio editing tools.

Benefits

  • This position is entirely remote.
  • As a contractor, you will have a flexible, delivery-oriented schedule with ample opportunity for time off.
  • The salary range is between $32,000 to $36,000 USD per annum based on knowledge and experience.

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