Senior Staff Product Designer
Location
United States + 144 moreAll locations: United States, Canada, Brazil, Colombia, Argentina, Chile, Venezuela, Bolivarian Republic Of, Bolivia, Plurinational State Of, Ecuador, French Guiana, Guyana, Paraguay, Peru, Suriname, Uruguay, Mexico, Costa Rica, El Salvador, Guatemala, Honduras, Nicaragua, Panama, Dominican Republic, Puerto Rico, Bahamas, Guadeloupe, Haiti, Jamaica, Martinique, Montserrat, United Kingdom, Germany, France, Estonia, Portugal, Hungary, Poland, Ukraine, Romania, Bulgaria, Czech Republic, Slovakia, Belarus, Moldova, Republic Of, Sweden, Greece, Belgium, Italy, Ireland, Switzerland, Netherlands, Finland, Malta, Denmark, Lithuania, Croatia, Spain, Austria, Bosnia And Herzegovina, Iceland, Luxembourg, Macedonia, The Former Yugoslav Republic Of, Montenegro, Norway, Serbia, Slovenia, Albania, Cyprus, Latvia, Monaco, South Africa, Egypt, Algeria, Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Congo, Côte D'ivoire, Congo, The Democratic Republic Of The, Equatorial Guinea, Eritrea, Ethiopia, Gabon, Gambia, Ghana, Guinea, Guinea-bissau, Kenya, Lesotho, Liberia, Libyan Arab Jamahiriya, Madagascar, Malawi, Mali, Mauritania, Mauritius, Mayotte, Morocco, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Senegal, Seychelles, Sierra Leone, Somalia, Sudan, Swaziland, Tanzania, United Republic Of, Togo, Tunisia, Uganda, Zambia, Zimbabwe, Georgia, Turkey, Israel, United Arab Emirates, Armenia, Azerbaijan, Bahrain, Iraq, Jordan, Kuwait, Lebanon, Oman, Qatar, Saudi Arabia, Palestinian Territory, Occupied, Yemen
Posted
7 days ago
Salary
Not specified
Job Description
Role Description
Remote is hiring a Senior Staff Product Designer to be one of the strongest individual contributors in the company. This is a craft-first, systems-minded role for someone who likes the messy problems: ambiguity, scale and real-world constraints.
You’ll shape how we build product at Remote: the patterns we repeat, the systems we rely on, and how we use AI and prototyping to move from idea to something real. You’ll take on company-wide initiatives, special projects with high visibility, and help push all of our products forward.
Key responsibilities
- Prototype like it matters: Lead by showing, not telling. High-fidelity prototypes, functional flows, code when it helps, AI when it speeds up exploration. Bridge vision and feasibility without losing craft.
- Build systems that scale: Spot patterns before they fragment. Create reusable frameworks and abstractions that keep the product coherent across domains and teams.
- Make AI useful, not gimmicky: Help the org use AI in practical ways: faster exploration, better documentation, tighter workflows, less busywork. Set the standard for what “good” looks like.
- Influence across the company: Partner with execs and VPs on direction and experimentation. Navigate complexity, align teams, and keep the work grounded in user value.
- Raise the bar: Mentor at a mastery level. Shape rituals, playbooks, and how we critique work so design quality consistently goes up.
Qualifications
- Leader scope and judgment: Strong across user centricity, craft, vision, communication, and leadership as an IC.
- Serious craft: Excellent interaction + visual design portfolio. Ability to design without a system or create a system from designs.
- Technical depth: Proficient in prototyping for real, building for scale, and focusing on performance and details. Fluent with AI-assisted design.
- Good in the undefined: Ability to take a vague goal and turn it into a concrete, high-quality product direction with minimal hand-holding.
- Strong communicator: Clear, strong storytelling, and the ability to bring people along without turning it into theatre.
Requirements
- You'll report to: VP, Design
- Team: Design
- Team size: This is an individual contributor role
- Location: anywhere
- Start date: As soon as possible
- Application process: Roughly 5-6 hours across 5 weeks
- Interview with recruiter
- Interview with future manager
- Async case study presentation (craft + prototyping)
- Team / cross-functional interview
- Bar Raiser interview
- Executive interview
- Prior employment verification check
Benefits
- Work from anywhere
- Flexible paid time off
- Flexible working hours (we are async)
- 16 weeks paid parental leave
- Mental health support services
- Stock options
- Learning budget
- Home office budget & IT equipment
- Budget for local in-person social events or co-working spaces
Job Requirements
- Leader scope and judgment: Strong across user centricity, craft, vision, communication, and leadership as an IC.
- Serious craft: Excellent interaction + visual design portfolio. Ability to design without a system or create a system from designs.
- Technical depth: Proficient in prototyping for real, building for scale, and focusing on performance and details. Fluent with AI-assisted design.
- Good in the undefined: Ability to take a vague goal and turn it into a concrete, high-quality product direction with minimal hand-holding.
- Strong communicator: Clear, strong storytelling, and the ability to bring people along without turning it into theatre.
- You'll report to: VP, Design
- Team: Design
- Team size: This is an individual contributor role
- Location: anywhere
- Start date: As soon as possible
- Application process: Roughly 5-6 hours across 5 weeks
- Interview with recruiter
- Interview with future manager
- Async case study presentation (craft + prototyping)
- Team / cross-functional interview
- Bar Raiser interview
- Executive interview
- Prior employment verification check
Benefits
- Work from anywhere
- Flexible paid time off
- Flexible working hours (we are async)
- 16 weeks paid parental leave
- Mental health support services
- Stock options
- Learning budget
- Home office budget & IT equipment
- Budget for local in-person social events or co-working spaces
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