UI Art Integrator & Technical Animator

Game EngineerSoftware EngineerContractRemote

Location

United States

Posted

7 days ago

Salary

Not specified

Unity2D AnimationUI AnimationUnity Particle SystemMobile OptimizationTexture AtlasingSprite SlicingPrefab ManagementEnglish Fluency

Job Description

This description is a summary of our understanding of the job description. Click on 'Apply' button to find out more.

Role Description

We are seeking an experienced Game UI Integrator and Technical Animator who will be responsible for integrating art and UI into the Unity engine and bringing them to life with dynamic animations and VFX that you will create inside Unity. You won’t be making brand new art assets; your craft is integration, motion, and interaction design.

You will join our team working on one of the top mobile social casino games (hundreds of thousands of daily players). This is a long-term full-time remote contract position (40 hours/week, core hours 9am–5pm US Central Time, no end date).

If you thrive on being the bridge between static art and a living breathing player experience, using your mastery to create feel-good moments that captivate a massive player base, this could be the adventure for you!

What to expect from the process

  • Profile Preselection: Our Talent Acquisition team will review your profile.
  • Talent Acquisition Screening: Selected candidates will be contacted to undergo an initial interview to discuss their experience, skills, and fit for the role.
  • Test: Qualified candidates will be invited to complete an assessment to demonstrate their abilities.
  • Interviews: Finalists will participate in technical and cultural interviews to assess their proficiency and compatibility with our team.

The Quest

  • Integrate UI in Unity, delivering robust and responsive layouts across multiple resolutions and aspect ratios.
  • Animate UI elements and 2D characters using Unity’s animation tools. Obsess over timing and anticipation.
  • Create game-ready VFX with Unity’s particle system.
  • Optimize asset performance for mobile devices (atlases, compression, batching, texture budgets).
  • Implement interaction states & motion language for liveops features (pop-ups, rewards, win celebrations, etc.). Ensure clarity and delight while respecting performance budgets.
  • Champion “feel”, review your work, iterate until transitions are smooth, timings are crisp, and interactions are unmistakably readable and satisfying.
  • Prepare and integrate delivered assets, upholding naming conventions and folder discipline.
  • Collaborate across disciplines, working with artists, designers, engineers, producers, and QA. Communicate trade-offs and propose UX refinements early.
  • Contribute to asset management, troubleshooting layout or animation issues and keeping builds shippable for frequent releases.

Skills

  • Mastery of Unity, strong understanding of Unity’s systems, including UI, particles, animations, and animation controllers. Familiarity with optimization and troubleshooting in Unity. Bonus points for understanding Unity’s shaders and materials.
  • Production-grade 2D & UI animation in Unity, with demonstrated mastery of timing/spacing and micro-interactions.
  • Particles for UI & 2D effects, including practical optimization on mobile devices (overdraw, texture budgets, batching, atlases).
  • Asset integration discipline, including sprite slicing, atlases, import settings, font setup, organized prefab hierarchies.
  • Live game pipelines, with fast iteration, clear comms, reliable delivery.
  • English fluency, excellent written and spoken English skills.
  • Strong communication, able to proactively communicate progress, flag issues, and ask for help. In meetings, even if you’re the only remote participant, you speak up and stay engaged.
  • Ownership mindset, take responsibility for your work ensuring it’s tested, stable, and delivered on time.
  • Portfolio/reel demonstrating UI motion, 2D animations, and in-engine polish on mobile apps or games (please include short breakdowns of your role & constraints).

Nice to Have

  • 2D character animation experience, including bone-based workflows and Timeline.
  • Game development experience, prior history in mobile games or similar apps.
  • Casino app experience, or contribution to casino-related art.
  • Liveops experience, exposure to cadenced fast releases.
  • Exposure to asset bundles.
  • Jira familiarity.

Benefits

  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.

Benefits

  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.

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